//==============================================================================
// waterbuffalo_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Yak_idleA
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredA
         }
      }
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredB
         }
      }
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredC
         }
      }
   }
}

//==============================================================================
anim GatherFood
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredA
         }
      }
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredB
         }
      }
      set hotspot
      {
         version
         {
			Visual Animal Yak_BoredC
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Animal Yak_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.43 false HeavyFall checkVisible 
//-- end auto generated section
                                Connect TopOfHead Blood hotspot
         }
      }
      
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Animal Yak_walkA
			length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag FootstepLeft 0.00 true   
			tag FootstepRight 0.20 true   
			tag FootstepLeft 0.75 true   
			tag FootstepRight 0.70 true 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Yak_boredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.69 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Yak_FlailA
         }
      }
   }
}
